libgdx 2D animation with TexturePacker/Atlas -
i'm trying animate 2d image, have each of images cut out appropriate sizes. not sure how use texturepacker , textureatlas animate them. looked @ libgdx github tutorial not show how works. have each of 7 images in appropriate format such (image_1,image_2,image_3...etc) suggested on tutorial, how pack these images , use them atlas? code sample appreciated
hey figured out guys i'm suppose pack texturepacker tool had download separate .jar file here , execute lines of code
textureatlas atlas; public animation<textureregion> runninganimation; atlas = new textureatlas(gdx.files.internal("directory/pack.atlas")); runninganimation = new animation<textureregion>(0.033f,atlas.findregions("running"), playmode.loop);
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