Node.js & three.js load Texture on cube -
essentially, generating static scene using three.js module node.js.
unfortunately, scene being rendered without browser, can not use three.imageutils.loadtexture
.
i given error when using - understand document
not exist rendering server side.
var materials = [ new three.meshlambertmaterial({map: three.imageutils.loadtexture('url here'')}), new three.meshlambertmaterial({map: three.imageutils.loadtexture('url here'')}), new three.meshlambertmaterial({map: three.imageutils.loadtexture('url here'')}), new three.meshlambertmaterial({map: three.imageutils.loadtexture('url here'')}), new three.meshlambertmaterial({map: three.imageutils.loadtexture('url here'')}), new three.meshlambertmaterial({map: three.imageutils.loadtexture('url here')}) ];
returns
/usr/src/node-v0.10.40/node_modules/three/three.js:13028 var image = document.createelement( 'img' ); ^ referenceerror: document not defined
so in sum - need load texture onto cube using softwarerenderer in three.js, catch rendering node, not loading in browser. how go doing this?
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