direct3d - How to prevent some faces are clipped by NDC space -


i'm trying generate full 3 dimension texture ,but ndc space of rasterization clipping faces coordinates overstep [-1,1]. maybe size of texture inputted 1024 , 1024 ,but size of windows 1024 , 768.it means can't save every pixel color of texture. need coordinates range on [-1,1].how can it?please! valid extending size of windows?


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